Worms 2
Developer: Team 17

Worms in falsetto:

"Hello", "Revenge", "I’ll get you" and of course "FIRE", all those famous sounds are back. Yup the Worms have developed a larger vocabulary, in various different tongues and their voices are just as high pitched. For your team you can decide what speech series you want them to use, just like before and also just like before your Worms will say something appropriate to different avents, i.e. when a grenade lands, the nearest worm will shout "Take Cover". So the sounds are just like before really, only slightly clearer and with a couple more phrases, now onto the music. Now the music is also just like before with those little humming types tunes that you never really notice. The music flows along with the level, coming up sometimes and then disappearing just as quickly, but if you do listen to them you will realise that they are good, well done tunes that fit the area.

Turn-based can be fun:

The game-play of Worms was undeniably it’s best point offering all the options you needed, same goes for Worms 2. The game-play is the same as the original with just more weapons to choose from along with the number of Worms being increased from 4-8, which is good. The amount of players has been increased too, you can play up to 6 teams at once or even a 16 player, one Worm each game. All the Normal link-up options are catered for with LAN, Internet and serial connections available. As mentioned earlier though the game-play is not as addictive as before, which is a shame really, but then again I guess it’s impossible to have the same style of addictive style of play as before. Otherwise the game is proof that you don’t need heap loads of fancy graphics or a couple of hundred key combinations or multiple route finding routines, simple game-play can and always will be better. This is what makes it fun, it’s quick, easy to grab, easy to go through with, not to easy to finish and proof that everything doesn’t need to be Real-time to be fun.

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