Worms 2
Developer: Team 17
Remember Tanx anyone??:
Everybody must have played atleast one game where you tried
to use angle and power to hit a target, be it hostile or no. From my mind I remeber around
five such versions of the type. First we have Tanx then comes Gorilla along with
Battle and Scorched Earth, and finally Worms. Now Worms was a big hit, no doubt about it,
what started as one guys pet project has now become a succesful title. The concept is the
same as the other games its just Worms had character, something catchy which would
stick in your mind. Well there was of course the stupidly addictive gameplay and the
masocistic side to it too, which we all know is also what made it so much fun. Well the
sequel is out and its been improved with new graphics, more speech, more Worms and
almost everything can be edited. Although you could edit everthing in the original, it has
been made far more user friendly in this one so now its never been so easy to
customize your Worms world.
BIG bad Worms!!:
The first thing you notice when you first play Worms is the
sheer "Fatness" of the Worms. Big and plump, thats what they are but along
with this new found size they have gained alot of new animations including the very cool
drowning sequence which has the worms slowly sinking to the depths with bulged eyeballs
and blowing bubbles. O.k I know there has been alot of heat over the new look, some hate
it, complaining about how the size kills the strategy and that it doesnt have the
same character as before. Others like the new look, they like the new anims, the
background effects and the clearness of it all. I personally am torn in both directions, I
like the new graphics and anims and backgrounds. I like the whole cartoony look, but the
size of the sprites does kill the strategy a bit. I cant place why really, but there
is something about it that makes it not quite as obvious as before or as clean. Before you
could do these amazing long distance shots but thanks to the new look, too much scrolling
is involved. Another aspect is due to the size, the levels seem to be smaller although
they arent, the look makes it appear so. Its really a shame that you cant
get the best out both of them, a zoom mode maybe would do it.
to the next page...