Accelerator needed, NAHHHHH:
Now although this game does look nice and
with an accelerator it looks smudgy (some say this is nicer) it does not need one,
software is just
as
functional. Now the game is 3D, the view can be rotated or zoomed to one of three sizes,
the engine reminds me of Myth: the Fallen Lords (not to be confused with that much bought
,cough, err, game?) like Myth though the troops are 2D bitmaps, and the units, while
functional, are hardly detailed.
The terrain is the games biggest
strongpoint, it is big, hilly and has a decent amount of extra touches, such as trees and
buildings and such like. Unfortunately you get alot of break up or tearing so you can see
right through objects at times, and it has a great tendency to kill the effect. Another
good point though is that its very clear which are yours and what isnt as the
look of each sides structures and units is vastly different.
A Tendency to Overreact:
Now as all games of this type you have the
standard unit noises, you have your Yes Sirs and Over and Outs, but the troops
also tell you when they are under attack. However, like Z, they overreact just a tad, you
could have say 10 tanks and 40 troops in a group and they get
attacked by one rocket trooper,
what do they say, yup, they scream out load WERE UNDER HEAVY FIRE. With
that mild annoyance out the way you find that you then have to return to the problem when
you realize with great swiftness that OUR BASE IS UNDER ATTACK which is
explained to you in a very urgent way. While Z had the advantage of humour, this
doesnt have it, so the voices get on your nerves fast. The other sounds are fine
enough with beefy sounding guns and explosions (which are WAY over the top) the
music is of the boring kind, makes you wonder if they ever played Total or C&C.
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