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Accelerator needed, NAHHHHH:

Now although this game does look nice and with an accelerator it looks smudgy (some say this is nicer) it does not need one, software is just 02.jpg (12456 bytes)as functional. Now the game is 3D, the view can be rotated or zoomed to one of three sizes, the engine reminds me of Myth: the Fallen Lords (not to be confused with that much bought ,cough, err, game?) like Myth though the troops are 2D bitmaps, and the unit’s, while functional, are hardly detailed.

The terrain is the games biggest strongpoint, it is big, hilly and has a decent amount of extra touches, such as trees and buildings and such like. Unfortunately you get alot of break up or tearing so you can see right through objects at times, and it has a great tendency to kill the effect. Another good point though is that it’s very clear which are yours and what isn’t as the look of each side’s structures and units is vastly different.

A Tendency to Overreact:

Now as all games of this type you have the standard unit noises, you have your Yes Sir’s and Over and Out’s, but the troops also tell you when they are under attack. However, like Z, they overreact just a tad, you could have say 10 tanks and 40 troops in a group and they get 03.jpg (12199 bytes)attacked by one rocket trooper, what do they say, yup, they scream out load “WE’RE UNDER HEAVY FIRE”. With that mild annoyance out the way you find that you then have to return to the problem when you realize with great swiftness that “OUR BASE IS UNDER ATTACK” which is explained to you in a very urgent way. While Z had the advantage of humour, this doesn’t have it, so the voices get on your nerves fast. The other sounds are fine enough with beefy sounding guns and explosion’s (which are WAY over the top) the music is of the boring kind, makes you wonder if they ever played Total or C&C.

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