Shogo Mobile Armor Division
In the wise words of Leeloo
Now this engine can really shift graphics
and nice ones at that. Now Unreal looks nicer, no denying that, but this feels more eye
Instead of relying on every special effect
in the book this relies on using what is necessary and using it well too. The textures in
this game are brilliant, even without Unreals multiple texture function they still
look nice up close. The Mechs especially are wonderfully textures with a nice used
look, however the best bit has to be the rolling sky and the cloud shadows that go with
it. The models are nice, especially the Mechs, even though not a single one of
them sports over 600 polygons, this is what allows the engine to move so fast.
The Humans however do look a little odd and
even though they are supposed to look like that (Japanese cartoon appearance) it does
bother you a little. All the special effects are nice and over the top, most impressive
being the shots from the Juggernaut or the Red Riots explosion which is totally
awesome. The levels are all lovely too, however they are a little similar, sometimes if it
wasnt for the elevation you could swear that it was the same all the time. Apart
from the slight repeating of the textures in the Mech levels, this game has got the looks
and has no problem moving them around.
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