Shogo Mobile Armor Division
Monolith Productions
Size does matter, if youre a game:
Wolfenstein, Doom, Dark Forces, Duke Nukem,
Quake, Jedi Knight, Unreal, all big games, all sporting a different engine boasting some
advantage over the one before. Doom made this type of game big and single handedly sold
more PCs than anything else. Then came Dark Forces that used an engine that allowed
them to create huge out door areas and have rooms above another. Then Duke Nukem came
adding Hi-Res graphics (wow, SVGA) and a more interactive environment, plus of course a loud
mouthed Duke. Then came Quake, which totally removed the fun from single player, yet was
full 3D (almost) and made Multiplayer gaming big (out in 1995 and still one of the biggest
multiplayer games). This also led to Quake 2 which is the most played Multiplayer game
ever (yet also has a redundant single player mode). Next up is Jedi Knight which has
exactly the same advantages over Quake as Dark Forces had over Doom, large outdoor areas
and more interactive. Also used to have the best Single player mode in any game, until
now. Now its Unreal, which boasts the best graphics engine of them all as well as
the ability to make large levels and has very evasive A.I. Now while this game looks nice
and has an ok single player mode, it lacks in multiplayer, mostly due too horrendous pings
and boring weapons (not all mind you). So what now, well here we have the next big thing
in a way, the Lithtech engine.

It can do all what the others can almost,
it has some of the loveliest special effects youve seen and a wonderful capacity to
be tweaked. The first game to use this engine is Shogo (next comes Blood 2 and then
another project that I dont know much about) which tries something new for this type
of game. Now this have been reviewed already a thousand times, but I am reviewing the
final patched version which is a vast improvement on the normal version.
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