Requiem
Cyclone Studios / 3DO
I cant quite place it:
The graphics engine used in Requiem is odd
to say the least. Its a bit like Shogos yet without the coloured lighting, it
has a something in common with Quakes yet its more detailed and can deal with
outdoor areas. Ok, well its fast, the textures are highly detailed, the animation is
very good.
Also it loads levels the same way as
Half-Life and the missions do have a little link from one to the next thanks to this. The
enemies you meet are good, definatly better than anything in Quake 1 or 2 when it comes to
detail, and movement, this is something special which 3DO are trying to use as a pick up
line. It basically has the same animation idea as Half-Life (skeletal frame inside the
body) this allows the animation to be much smoother but whether it is better than
half-Life I cant really say, its almost exactly the same. The weapons are well
drawn and they to are animated well, however the explosions are terrible, no-one who saw
them really liked them although they are better than Quake 2s mini nukes. So while
the graphics are fairly lovely there are alot of flaws, shadows that appear a level below
the character they are supposed to be connected to.

This often resulted in you seeing this
shadow running across the wall while the actual guy is above you, another thing is that
the collision detection seems to be "off" at times. There are quite a few
errors, no big ones but there is the occasional "have to jump to get off the
step" affairs. This is usually because you are to far to the left or right though,
there is also alot of objects passing through other objects and you can occasional get
caught on a dead body part. Errors aside though the graphics are pretty flawless and
definatly pleasing, the best has to be the various human units, especially the armoured
ones.
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