Motorhead
Digital Illusions / Gremlin Interactive
No Noise in the future:
The sound is nice with the appropriate screeching tires and
bumps and grinds along with engine noises (which unfortuanatly all sound the same). Plus
the music is nice and fitting with decent tunes which suit the style of the track you are
on although you can change which song plays when. But here I have a problem, I beleive
that they have put to much effort into the music as they seem to be very proud of it. What
leads you to this conclusion is that if you happen to have the music volume at the same
level as the sound effects then you will not hear anything but the music. Even when the
music volume is on 2 and the sound at 10 the music is still slightly louder than the
sound, but still this is only a minor problem, especially since the music is enjoyable.
And he walked away:
Onto the most important subject, the gameplay, and as this
game is clearly an arcade racer and not "realistic" things become more
forgiving. There are your basic options, Single Race, Time Trial, League and so on. At the
start you only have a choice of three cars and two tracks, if you want access to the other
tracks and cars you have but one option, A league race. To go up a division you have to
gain more points than the computer controlled cars. At the start (around the first two
leagues) this is fairly easy, later on though it becomes nigh on impossible. This leads me
to another problem, The way the computers controlled cars are handled. The computer beats
you at the start, even if you have the best acceleration of all, the computer doesnt
skid around corners, unlike you and the computer also (later on) drives faster than you.
This leaves me wondering what the point is in having different types of cars if the
computer beats you no matter what you drive and handles every single car the same, no
matter the type. This is Motorheads biggest let down, the computer controlled cars are to
perfect, to pre-programmed. This causes the player to get very irritated after the third
league when the computer just beats you in everyway. Another point on the driving is the
collisions, now i know this is an arcade racer but if i collide into someone at 250km/h i
would expect so sort of result and not just lose speed and see the other car drive off as
if nothing happened. Same goes for a collision with a wall, you can smash into a wall at
300 and still keep driving as if nothing happened, makes you think about how Carmageddon
was supposed to have changed all this.
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