Klingon Honour Guard
Microprose

Their second mistake:

If ever there was a game that felt incomplete it is this one. It feels like a Mod for Quake, a very expensive licensed Mod but a Mod just the same. I don’t know what it is but it seems that all Star Trek games are cursed to be bad or dull or both. The move to Klingons was a good one because then we can be violent without worrying about braking some federal code.

klingon1s.jpg (14845 bytes) klingon3s.jpg (15717 bytes)

One thing I have never liked about the whole Star Trek universe are the weapons, especially the stupid remote control’s, oh sorry, I meant "Phasers" plus Tri-corders have always been a bit nerdy too. Also the lack of action in the TV series doesn’t help. Just in case you misunderstand, I am not a Star Trek hater, I like it, I have enjoyed all but one film (the abysmal "Generations") but this game along with Star fleet Academy have killed my faith in ever seeing a good Star Trek game. Let’s hope the upcoming RTS game can break this mould. Now what is good, well, it feels very true to the license, with familiar bits popping up here and there and a couple of the weapons are good. Oh dear that seems to be it really, ok what’s bad. It’s slow, more than Unreal; the enemy is suicidal as they all seem to run straight at you. It’s full of enemies, usually around 3-5 at once but it feels tame, the weapons are pathetic, including the worst rocket launcher in history. The enemy isn’t interesting to look at either and the levels are rather dull. Worst of all, it feels like a bad version of Unreal with lots of bad elements and absolutely none of the fixes Unreal has been blessed with now. What this means to you is you can totally forget multiplayer as it lags MORE than Unreal, that combined with boring empty levels and you have a dead multiplayer experience with limited appeal.

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