Klingon Honour Guard
Microprose
Microproses first mistake:
I thought this was supposed to use the
Unreal engine, you cant tell when you look at the graphics, atleast not at first. It
looks like Quake 2 at best.
It doesnt use all the wonderful
things Unreal can do; it doesnt even use the multi texture capability so walls look
messy up close. Sometimes you can see examples that it is this engine, some of the special
effects are lovely, one room at the start of the game (a large mine shaft) is also a good
reminder of what Unreal can do but generally it cant compare, in some cases even
Quake 2 looks better? The levels are detailed enough and feel very Trekkie, but also very
small usually.

The enemies are incredibly similar and
boring looking though, almost cartoon like. The weapons are laughable at best, anybody who
thought that Unreals weapons lacked, wait until you see these. The way enemies die
sometimes is nice though, yet nerdy (Trekkie maybe?), the first one you will notice is
when you use secondary fire with the disrupter pistol, the enemy disappears from the
inside-out all in a big red glow. However I feel very disappointed by the general look of
the whole thing, it is not what I expected to see.
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