Klingon Honour Guard
Microprose
Aha, the first of many:
Unreal impressed everyone, not for the
slightly tedious gameplay or the slow multiplayer and although the spec you needed to play
it right has certainly impressed a few, its the Graphics that made it. In-game
graphics unlike any other game, with few games likely to beat it any time soon (Prey is
definitely one to watch in this field though). This alone made many developers choose it
for their new products; some even dropped Quake 2 engine mid production just to use
Unreals. Now Microprose have released the first of two games of theirs to use it
(X-com Alliance is the other). Other games to also use it include Duke Nukem Forever,
Daikatana 2 (wonder how long this one will take?), Hired Guns (?) plus a multitude of
others, even including one of those stupid hunting games the Americans keep buying. Now
ever since Unreals release, Epic have been working on Patches to fix multiplayer
problems and OpenGL and D3D support, they are up to 2.19 now and its almost there,
not quite but almost. My problem here is fuelled by this game, I suddenly realised that
seeing as Epic havent actually finished fixing this yet and with so many games in
production, will all games have the same problems as Unreal?

Everyone remembers how much of a hit Duke
Nukem was, especially multiplayer, what happens if 3D Realms dont get a final patch
from Epic, or dont fix it themselves, it might kill one of the most anticipated
games of next year. Imagine if this happened to all the upcoming games, this does not bode
well. Well here we have Klingon and as you might have realised by now, it has the same
problems as Unreal (although there is a patch now that fixes some things).
to the next page...