Klingon Honour Guard
Microprose

Aha, the first of many:

Unreal impressed everyone, not for the slightly tedious gameplay or the slow multiplayer and although the spec you needed to play it right has certainly impressed a few, it’s the Graphics that made it. In-game graphics unlike any other game, with few games likely to beat it any time soon (Prey is definitely one to watch in this field though). This alone made many developers choose it for their new products; some even dropped Quake 2 engine mid production just to use Unreal’s. Now Microprose have released the first of two games of theirs to use it (X-com Alliance is the other). Other games to also use it include Duke Nukem Forever, Daikatana 2 (wonder how long this one will take?), Hired Guns (?) plus a multitude of others, even including one of those stupid hunting games the Americans keep buying. Now ever since Unreal’s release, Epic have been working on Patches to fix multiplayer problems and OpenGL and D3D support, they are up to 2.19 now and it’s almost there, not quite but almost. My problem here is fuelled by this game, I suddenly realised that seeing as Epic haven’t actually finished fixing this yet and with so many games in production, will all games have the same problems as Unreal?

klingon1s.jpg (14845 bytes) klingon3s.jpg (15717 bytes)

Everyone remembers how much of a hit Duke Nukem was, especially multiplayer, what happens if 3D Realms don’t get a final patch from Epic, or don’t fix it themselves, it might kill one of the most anticipated games of next year. Imagine if this happened to all the upcoming games, this does not bode well. Well here we have Klingon and as you might have realised by now, it has the same problems as Unreal (although there is a patch now that fixes some things).

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