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The Art of Pumping, Class 1:

Games they come and games they go, but some hang around, C&C being one of them. I know people who STILL play it regularly, they are the same people who didn’t like Red Alert, they say that it had lost the tension and tactical side of play. I myself hate Red Alert due to the sheer "nothing new really" cash-in approach, and the slightly dodgy programming whereupon the game would lag on anything. The Clones of these games have been many, some have been a brief distraction some have almost made you say C&errr?.

Now the original KKND was at first a C&C beater, at least that’s what i thought. I later realised that it wasn’t, it was too slow and it lacked the thing that made C&C so good, can’t figure out what that is though! Another problem it had was bad levels, They were a little one sided with the computer having a stupidly large advantage, thus making the game nigh on impossible (still beat it though). I remember writing to Beam asking them to change some things, make it faster, add boats, more units, better maps etc.

Let’s see if they did what I asked or not. Plot wise, the game is still the same with everyone trying to kill everyone else after a Nuclear War with the inclusion of a new Robotic side called Series 9.

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