Total
Annihilation - Kingdoms -
09/10/99
By: John Rowe
4 sides is good:
I truly hope no
company ever makes a game with only 2 sides ever again. After Starcraft I
hoped other companies would realise that 2 just isn’t enough. Westwood,
relic and Pumpkin all seemed to forget this and made games with 2 sides
anyway and while all of there games are good (Tiberium Sun, Homeworld and
Warzone respectively) it still leads to a rather annoying same old tactics
scenario.
In Starcraft you
would have this lovely strategic element where you would actually have to
find out who your enemy was first and then build units that are effective
against that side. In those games though you already know what your facing
and just build on mindlessly. Well here we have 4 sides, and lots of
units, which is just perfect, the first biggest problem is knowing what
your up against. Let’s say you picked to be Aramon, you load up a
skirmish, the first thing you have to do is find out who your up against,
if it’s the Taros, then you can expect lots of Spell casters against
you, if it’s the Veruna, you need to watch out for boats etc. All this
leads to a rather intense game strategy wise with you having to change
your tactics to suit each side, and it leads to a particularly exciting
multiplay aspect. The campaign is well done and very original with its
approach (the exact opposite of Tiberium Sun).
Instead of picking
which side you are going to be the game just starts, at first you are the
Aramon, then after a certain amount of missions you change to one of the
other 3 sides, then after 30 or so missions you have been each side at
least twice. This keeps the campaign interesting, which is good when you
consider how dull it was in Total. The only problems with this game are
the slightly off A.I. and the lag you can experience in the later levels
or in skirmish mode. Everything else is really well done and the special
multiplayer only levels are a treat (although some are bad such as King of
the Hill).
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