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    Heart of Darkness

Thank god, he screams:

The Sounds are good, lot’s of decent, fitting sounds, I especially like rock03.gif (15215 bytes)the bone snapping sound that follows some of the deaths. You have the usual hup sounds when jumping and the wooo sounds when stumbling and so on. All are well sampled or well produced and there isn’t anything wrong with them although that kid really get’s on your nerves. Another sound effect I have to mention is the rather cool yet still irratating monster sound, it sound’s like a four year old kid talking and giggling to himself after sucking helium. Oh yeah your going to be hearing Andy dying alot aswell so you better get used to it.

Jump, dodge, kill, be killed, do it all again:

Remeber Another world (or Out of this World depending on where your rock04.gif (12689 bytes)from) well this game is exactly the same type of thing, you have one screen which has a puzzle, you complete it and move on to the next screen which is a continuation of before with a different puzzle. Each segment is usually around 4 to 5 screens and here lies the biggest problem, if you get to screen 5 and then die, you go back to screen one and have to do it all over again. This is a major pain in the arse and ever so dated. Thats why this is a major irritation to play, no one likes having to repeat themselves but in this game you do it constantly. Now comes the game killer, this game is stupidly easy if you show a bit of patience, it took me only 5 hours of play to beat this, that isn’t good, and definatly not what you would expect after a 5 year development time. This is down right infuriating but it isn’t a waste of time, the fact that I stayed with it long enough to finish it shows that it does have a grabbing element to it, but it’s to damn short. When you finally finish it you are treated to a so-called 3D ending, the one where you have to wear those stupid glasses, but it didn’t work with mine, maybe they were broken.

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