Heart of Darkness
Thank god, he screams:
The Sounds are good, lots of decent,
fitting sounds, I especially like the bone snapping sound that follows some of the deaths.
You have the usual hup sounds when jumping and the wooo sounds when stumbling and so on.
All are well sampled or well produced and there isnt anything wrong with them
although that kid really gets on your nerves. Another sound effect I have to mention
is the rather cool yet still irratating monster sound, it sounds like a four year
old kid talking and giggling to himself after sucking helium. Oh yeah your going to be
hearing Andy dying alot aswell so you better get used to it.
Jump, dodge, kill, be killed, do it
all again:
Remeber Another world (or Out of this World
depending on where your from) well this game is exactly the same type of thing, you have
one screen which has a puzzle, you complete it and move on to the next screen which is a
continuation of before with a different puzzle. Each segment is usually around 4 to 5
screens and here lies the biggest problem, if you get to screen 5 and then die, you go
back to screen one and have to do it all over again. This is a major pain in the arse and
ever so dated. Thats why this is a major irritation to play, no one likes having to repeat
themselves but in this game you do it constantly. Now comes the game killer, this game is
stupidly easy if you show a bit of patience, it took me only 5 hours of play to beat this,
that isnt good, and definatly not what you would expect after a 5 year development
time. This is down right infuriating but it isnt a waste of time, the fact that I
stayed with it long enough to finish it shows that it does have a grabbing element to it,
but its to damn short. When you finally finish it you are treated to a so-called 3D
ending, the one where you have to wear those stupid glasses, but it didnt work with
mine, maybe they were broken.
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