Half-Life
Valve/Sierra
Whoa, that was long:
Ok yes the intro was a little long, but
lets get back to the subject, Half-Life. The Graphics in this game show us really
what the Quake 2 engine is capable of, I really dont see how it can get any better,
this game is definitely giving John Romero a heart attack or 2 (this is the reason for all
the delays, why do you think 10 men left). Bar Unreal and Blood 2 and I guess Shogo,
this is the nicest looking game there is, the characters are brilliant, the aliens are
very different which was Valves smartest move.

By making the aliens not look like the
normal conception of what aliens look like is a brilliant move although there should have
been more types and less Head Crabs. The textures are all very detailed and they have
worked hard to make them as unrepeative as possible and it shows, however thanks to the
horrible way the Quake 2 engine draws the floor textures dont fit together very well
in the out door areas. The use of lighting effects is very subtle, this helps set the
mood, unlike Quake 2s ridiculous overdose of it and one effect in particular is
brilliant, that of the lightning beams that some enemies fire at you. One of the best
graphical feats are the movement of the characters, whether it is talking or running, all
are wonderfully animated thanks to the use of bones, this technique allowed
them to animate them far easier than animating a normal Quake character. Now the games
biggest graphical error is the actual engine, it just cant cope, you notice this
most when helicopters are involved, or right at the end when things can really crawl
along, but if you can cope with it, then you have no problems.
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