Dune 2000
Westwood Studios
Of Course it was, what did you expect?:
Ok biggest difference between this game and
the other Westwood efforts is that this is their first game to use 16-bit graphics,
meaning lots of colours. Now obviously it looks better than the original Dune 2, or
C&C and easily nicer than Red Alert (which looked like a Cartoon). Ok lets see
now, there are lots of colours, nice explosions, colourful missile trails and well you get
the drift, it actually has alot in common with KKND 2.
Thankfully Westwood are always attentive to
their animations and it shows, while most companies satisfy themselves with just drawing
eight angles for their units, Westwood do at least twice that, therefor vehicles actually
look like they are turning instead of instant direction changes. Now while the graphics
are nice, there are some things that annoy me with them. First its not obvious if
your being shot or not, Graphically speaking, all you really see is a ball of light or the
100% full burn looking missile (no smoke trail, just a long flame) and then they just
disappear. Same goes for the building explosion, its a little too quaint, not quite
as good as KKND 2s great big OTT explosions although still nice enough.
Otherwise there isnt that much wrong
graphically, My only worry is that a certain group of people are going to complain that its
not 3D and that it doesnt work on their Voodoo 2 card. Now if you want a 3D RTS
game, wait for Total Annihilation: Kingdoms, or Force Commander or if you are really
patient, Dark Reign 2.
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