Commandos Behind Enemy Lines
Eidos Interactive
There is something about the Spanish:
To say that the graphics in this game are nice is a bit of an understatement. Ok just let
me get this out of the way first before I explain the title, this game is not 3D
accelerated ok, if they had have done it the game would have lost all its detail.
Right then, about the title, how many of you have seen a picture of Blade, or the Screamer
series of games, what do they have in common, exactly, they all look extremely nice. The
Spanish seem to be excruciatingly attentive to graphical detail, which is a very good
thing as I think youll agree. All the in-game graphics are rendered in 3D (3D Studio
Max I think) and they are all highly detailed (you can even see minuet details such as
keyholes and chipped paint on a window frame).

This gives the game an immensely realistic
look, however a good old catch comes in here, due to it being rendered, you cant
scroll, meaning you have places where you cant see your character properly. Also it
means that the levels and surroundings look very static, the only real moving thing is the
water which uses an effect alot like Quakes water effect. Also rendered games are famous
for having crap collision detection and this is no different, you often find yourself
dying because a shadow (yes a shadow) got in your way a prevented you from running away in
time, therefor, you die. At least you can say it looks nice though!
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