Addiction Pinball
Team 17

Pling, Plong, Bing, Damn, Missed:

Pinball sounds, they are famous for being simple in nature. As long as it has a noise for each item you can hit then fine, you win. This has lots of appropriate noises for each ramp or button, on both tables, so thats double points there. The music is good, I like the modified Worms title tune on the worms table, but the other tables music I don’t like so much, but it is appropriate and well done, so no points lost there either. Plus on both tables you know when you have done something good, you either get some guy telling what special you just activated, or a little music tune, or even a Worm. The only problem you could have is the "Intelligent" Music which changes to suit the special item activated. Only problem is it’s supposed to change at a point when the ball is in a no-crisis situation, unfortunatly it doesn’t always work quite right, and although it never leads to you losing your ball, it might lead to you placing the ball where you didn’t want it, due to the short pause.

"Addiction" Pinball = True:

Gameplay, the all important aspect of any game ever made, if it hasn’t got it in one way or another than forget it. Fortunatly this has it, the tables are good and thankfully, not similar. The worms table is tightly packed with lots of targets to aim for, and the scoring isn’t to generous either. The world rally fever table is also good, but personally I didn’t find it quite so enjoyable.

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