Xenocracy was originally
started in April 1996. It was one of the game designers at Simis (Lee Brimmicombe-Wood)
that turned the original 10 concept document into a whapping 600 page manual, covering
every single aspect of the product, from the loading screen to all the characters
speech. Then Tony Francis (Team Leader) joined Simis after working in the defence industry
writing software for helicopter simulators. Since his joining has Tony led the Xenocracy
team from day one of the project.
Xenocrazy is a space flight combat
game on the cutting edge of combat design. Set within an accurately represented Solar
System, you will pit sophisticated space fighters and bombers against human fleets,
pirates and swarms of ravenous aliens. As the planetary superpowers skirmish amongst
themselves, you must fight to maintain the peace and battle an implacable menace that
threatens to destroy mankind!