Planescape: Torment is an Advanced Dungeons and Dragons
single-player, fantasy role-playing game set in TSR's Planescape campaign setting. The
Planescape "universe" is the setting for the game - but setting is actually a
misnomer. The Planescape universe is actually composed of a series of "planes"
(other dimensions) that rotate around a central city, Sigil, like spokes on a wheel.
The city of Sigil is the central fixture of the Planescape universe. Also called the
"Cage" or the "City of Doors", it's unique in that scattered
throughout its labyrinth of streets are portals (some hidden, some obvious) that lead to
anywhere in existence, provided you hold the proper key. It is neutral ground and watering
hole for races and creatures from across the multiverse, all under the watchful eye of the
Lady of Pain, the enigmatic ruler of the city. The world of Planescape is a more adult,
hard-core fantasy setting compared to other AD&D worlds. The architecture, the people,
the creatures -- everything has an edge to it. Belief, emotions, faith, and other abstract
concepts actually make their presence felt in reality. In the Planescape universe, belief
has the power to reshape worlds, kill and resurrect beings, and change the laws of
You play a scarred, amnesiac immortal in search of his
identity. You awake on a cold stone slab in the Mortuary of the City of Sigil. You have no
idea how you got there, who you are, or any of your past identity(s). You must escape and
explore the strange world to uncover the secret of your death and rebirth. Each time you
take enough damage to kill a standard mortal, you fall into a deep coma, eventually to
reawaken ready for more. You define yourself through your actions, not through a character
generation screen. You start the game with the barest of skills and abilities. Your
actions in the game define how you develop - you decide how strong you will get, which
career path to follow, which skills you will learn, etc. The game allows you to build your
character to suit your gaming style.
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