The 10th Planet
The 10th Planet is
based on a rather disturbing premise: we are not alone in our own solar system. Beyond
distant Pluto, there exists a hidden, 10th planet on which lives a civilization of beings
more advanced, and warlike, than that of Earth. They have lain dormant for a thousand
years, but the time has come for them to awaken. And our neighbors are none too happy
waking up to find the people of Earth have extended their reach throughout the solar
system, and claimed the other planets as their own. In fact, they express their immense
displeasure by obliterating the defenseless human research base on Pluto. Yesterday, we
were alone in the galaxy. Today, we are at war.
With The 10th Planet, Bethesda hopes to take 3D space combat to a whole new level.
More than just a rehash of the Wing Commander series or the Star Wars space
simulators, their game combines the best of all the science fiction game genres. It is as
much Master of Orion as it is Tie Fighter, and because of this depth, The
10th Planet will likely appeal to a wide range of audiences. Although space combat
will be the heart of The 10th Planet, expect the game to have the trademark
Bethesda role-playing feel, as well as several strategy elements. Gameplay will be open
ended, so there's no telling what pocket of space might hold an enemy fleet, or where your
opponents might strike next. The solar system has been fully modeled, and there are over
eighty orbiting planets and moons. The game even has elements of X-COM; in order to
continue to successfully combat the alien menace, you'll have to research and develop
advanced alien technologies, and build and manage bases. Ships are fully customizable --
there are over one hundred specialized components, from weapons (including missiles you
design yourself!), to engines and shields.
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