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Creative 3D Blaster
Voodoo2 8MB
Fastest 3D game play. Period.
- Based on the revolutionary new Voodoo2 Graphics
chipset from 3Dfx Interactive
- Loaded with 12MB of super high performance memory for
maximum performance
- Up to 50 billion operations and 3 million triangles per
second for 3D processing as much as 3 times faster than the original Voodoo Graphics
chipset!
- Works with your existing graphics card to deliver the
fastest 3D gameplay ever
Specifications
Hardware
- Total of 8MB or 12MB high-performance single-cycle DRAM.
- 12MB model arranged in a 4MB frame buffer and two 4MB
texture stores
- 8MB model arranged in a 4MB frame buffer and two 2MB texture
stores
- 1 Pixelfx² and 2 Texelfx² processors
- 192-bit, multi-way interleaved memory interface providing
more than 2.2G/second total bandwidth
- Compatible with any graphics card, including AGP cards,
using video pass-through
- Single slot PCI card capable of 33MHz and 66MHz operation
- Can be connected to a second card for 2x performance (SLI
mode)
Performance
- Effective 180 million two-texture, bilinear-filtered, MIP
mapped texel/second fill rate
- 360 million two-texture, bilinear-filtered, MIP mapped
texels per second in dual-board configuration
- Triangle-based raster engine with Gouraud modulation
3D Rendering
- 16-bit integer and floating point Z-buffering with biasing
- Full hardware setup of triangle parameters
- Automatic hardware-based back-face culling
- Support for multi-triangle strips and fans
- Transparency and chroma-key support with dedicated color
mask
- Alpha blending on source and destination pixels
- Sub-pixel and sub-texel correction to 0.4x0.4 resolution
- 24-bit color scaling to native 16-bit RGB buffer using 4x4
or 2x2 ordered dither matrix
- Per-pixel and per-vertex atmospheric fog and haze effects
simultaneous with alpha blending
- Polygon edge anti-aliasing
3D Texture Mapping
- First PC-based 3D game accelerator with single-pass
trilinear filtering
- True, divide-per-pixel perspective correction
- True, per-pixel level-of-detail MIP mapping, with biasing
and clamping
- RGB modulation, addition and blending to combine textures
and shaded pixels
- Texture compositing for multi-texture special effects
- Support for 14 texture map formats
- 8-bit paletted textures with full-speed bilinear filtering
- Texture compression through narrow-channel YAB format
3D Modes Supported
| Resolution |
Colors |
Maximum Refresh Rate |
| 640x480 |
65K |
120Hz |
| 800x600 |
65K |
120Hz |
| 1024x768 |
65K |
120Hz |
The 640x480 and 800x600 modes use a 16-bit Z-Buffer. When
using one 3D Blaster Voodoo2, the 1024x768 mode does not use a Z-buffer. Using two 3D
Blaster Voodoo2 cards in SLI mode adds a Z-buffer to the 1024x768 resolution.
Minimum System Requirements
- IBM PC or 100% compatible
- Genuine Intel Pentium, Pentium Pro, or Pentium II processor
running at 90MHz or higher
- Existing graphics card
- One available PCI 2.1 bus slot
- MS-DOS 5.0 or later, or Windows 95
- A standard VGA or multi-frequency monitor
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