|
Test 1024x768
16bit
|
Maxi
Gamer Xentor
|
3D
Prophet DDR DVI
|
|
3DMark Result
|
1192
3D marks
|
2623 3D marks
|
|
CPU Speed
|
64
CPU 3D marks
|
138
CPU 3D marks
|
|
Game 1 -
Helicopter - Low Detail
|
25.6
FPS
|
47.4
FPS
|
|
Game 1 -
Helicopter - Medium Detail
|
15.6
FPS
|
33.4
FPS
|
|
Game 1 -
Helicopter - High Detail
|
5.8
FPS
|
14.1
FPS
|
|
Game 2 -
Adventure - Low Detail
|
29.6
FPS
|
75.6
FPS
|
|
Game 2 -
Adventure - Medium Detail
|
14.5
FPS
|
30.4
FPS
|
|
Game 2 -
Adventure - High Detail
|
8.1
FPS
|
17.6
FPS
|
|
Fill Rate (Single-Texturing)
|
236.6
MTexels/s
|
460.7
MTexels/s
|
|
Fill Rate (Multi-Texturing)
|
217.6
MTexels/s
|
520.8
MTexels/s
|
|
High Polygon
Count (1 Light)
|
903
KTriangles/s
|
6495
KTriangles/s
|
|
High Polygon
Count (4 Lights)
|
616
KTriangles/s
|
3781
KTriangles/s
|
|
High Polygon
Count (8 Lights)
|
450
KTriangles/s
|
1965
KTriangles/s
|
|
8MB Texture
Rendering Speed
|
165.2
FPS
|
243.8
FPS
|
|
16MB Texture
Rendering Speed
|
142.1
FPS
|
138.0
FPS
|
|
32MB Texture
Rendering Speed
|
72.8
FPS
|
76.7
FPS
|
|
Bump Mapping (Emboss,
3-pass)
|
84.1
FPS
|
94.2
FPS
|
|
Bump Mapping (Emboss,
2-pass)
|
108.9
FPS
|
136.8
FPS
|
|
Bump Mapping (Emboss,
1-pass)
|
163.6
FPS
|
242.4
FPS
|