The Creative 3D Blaster TNT2
Creative Labs

Improvements over the original TNT:

The most significant improvement over the original RivaTNT chip is the increase of the clockspeed to 125Mhz (there are lots of speculations of even higher speeds such as 143Mhz or 166Mhz, however Creative couldn’t say anything about this yet) which brings the TNT2’s 3D performance up to that of the original TNT specs.

Further improvements includes a full 32Mb’s of onboard SDRAM wich according to Creative is going to become a de-facto standard during 1999, and they are probably right if you consider the increased amounts of textures we are going to see this year.

I asked Creatives representatives if the TNT2 would support hardware DVD playback and I got the response that the motion compensation has been greatly improved.

Another new feature is the support of AGP 4x and sideband, this is perhaps going to give the use of larger textures even greater support upon the release of Intel’s 4x AGP chipset (currently in development under the codename "Camino") during Q3-4 this year.

tnt7s.jpg (13020 bytes) tnt9s.jpg (9693 bytes)

Computers R Us will hopefully have a full review of the 3D Blaster TNT2 with benchmarks and all of the usual stuff up by then end of March!

We also discussed Metabytes PGC technology (offering the option of running virtually any card in "SLI"), and Creative said that the TNT2 or the Savage4 3D Blasters will NOT support anything this, not at the time they are launched and probably not in the future either, but we might see something like this in future Creative releases.

I believe that the impact of 32bit rendering compared to 16bit rendering also has been lowered making 32bit rendering a truly viable option.

The 3D Blaster TNT2 will have an estimated street price of $199 upon release.

go to our Savage 4 preview...

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