3Dfx Voodoo 2 

The V2 has several possible memory configurations ranging from 6 to 12Mb divided in any of the following ways:

- 2Mb framebuffer & 2Mb texturememory per TMU = 6Mb
- 4Mb framebuffer & 2Mb texturememory per TMU = 8Mb
- 4Mb framebuffer & 4Mb texturememory per TMU = 12Mb

To even further increase performance you have the possibility to hook up two V2's in SLI (ScanLine Interleave) for double fillrate and higher resolution support. For SLI to be possible you'll need two free PCI slots and two V2's from the same manufacturer with the same amount of memory.

While the V2 is a huge step forward performance wise I am a little disappointed with the lack of new features. No Anisotropic filtering or real anti-aliasing. Even the bump-mapping feature which 3Dfx seems to raise to the skies is fake. It requires a second rendering pass and isn't really a hardware feature.

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